© Смирнова А. И., адаптация, упражнения, словарь, 2023
© ООО «Издательство АСТ», 2023
The Art of War
I. Laying plans
1. Sun Tzŭ said: The art of war is of vital importance[1] to the State.
2. It is a matter of life and death, a road either to safety or to ruin. It means it is a subject of research that cannot be ignored in any case.
3. Learn five constant factors that one should always take into account when trying to determine the conditions in a war field.
4. These are: (1) The Moral Law; (2) Heaven; (3) Earth; (4) The Commander; (5) Method and discipline.
5, 6. The Moral Law causes the people to be in complete accord with their ruler, so that they will follow him and die for him no matter what.
7. Heaven signifies night and day, cold and heat, times and seasons.
8. Earth includes distances, great and small; danger and security; open ground and narrow passes; the chances of life and death.
9. The Commander stands for wisdom, sincerity, benevolence, courage and strictness.
10. Method and discipline are for proper marshaling of the army, the gradations of rank among the officers, the wellness of roads, by which supplies may reach the army, and the control pf military money.
11. Every general should know these five heads. If a general knows them, he will be victorious and not fail.
12. When trying to understand the military conditions, always ask yourself:
13. (1) Which of the two rulers is in chord with the Moral law?
(2) Which of the two generals is the most powerful?
(3) Which of the two generals has more nature resources?
(4) On which side is discipline most strictly followed?
(5) Which army is the stronger?
(6) On which side the discipline is the strongest?
(7) In which army is there the fairest punishment and reward?
14. By these seven questions I can predict who will win.
15. The general that follows my advice will conquer: let such a one be in command! The general who does not follow my advice will suffer defeat: let such a one be fired!
16. While following my advice, keep in mind any other helpful information beyond the ordinary rules.
17. One should change one’s plan according to circumstances if needed.
18. All warfare is based on trickery.
19. Hence[2], when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.
20. Use baits to attract the enemy. Pretend disorder, and crush him.
21. If he is weak at all points, be prepared for him. If he is in superior strength, avoid him.
22. If your enemy is of choleric temper, derange him. Pretend to be weak, that he may grow arrogant.
23. If he is taking his ease, give him no rest. If his forces are united, separate them.
24. Attack him where he is unprepared, appear where you are not expected.
25. Do not reveal these leading to victory military devices beforehand.
26. The general who calculates beforehand, wins. The one who loses the battle makes but few calculations. By looking at these points, I can foresee who is likely to win or lose.
II. Waging war
1. Sun Tzŭ said: The cost of raising an army of 100,000 men is very high. Two thousand chariots, hundred thousand soldiers and their equipment, food and many other expenses require at least a thousand ounces of silver per day.
2. If an actual fighting is long and victory is long in coming, the soldiers’ weapons will grow dull and their passion will grow weak. If you lay siege to a town[3], you will exhaust your strength.
3. Again, it the war is too long, the resources of the State will run out eventually.
4. Now, when your weapons are dulled, your passion is weak, your strength exhausted and your money spent, other leaders will take advantage of your state. Then no man, however wise, will be able to avoid the consequences that must ensue.
5. Thus, hastening in war is not smart, but so is long delaying.
6. There is no example of a country having benefits from prolonged warfare.
7. It is only one who thoroughly knows the evils of war that can thoroughly understand the best way of carrying it on.
8. The skillful soldier does not require a second payment, neither are his supply-cars loaded more than twice.
9. Bring war material with you from home, but also take it from your enemy. Thus the army will have food enough for its needs.
10. Poverty of the State fund causes an army to be maintained by donations from a distance. Donations from a distance causes the people to become poor.
11. On the other hand, the nearness of an army causes prices to go up; and high prices cause the people’s resources to be drained away.
12. When their resources is drained away, the peasants will suffer from heavy fees.
13, 14. With this loss of resources and exhaustion of strength, the homes of the people will looted. The Government expenses for broken chariots, worn-out horses, new equipment for soldiers and heavy carts, will amount to four-tenths of its total income.
15. A wise general makes a point of taking provisions from his enemy. One cart of the enemy’s provisions is equivalent to twenty of one’s own.
16. Now in order to kill the enemy, our men must be angered; that there may be advantage from defeating the enemy, they must have their rewards.
17. Those who took first chariot in fighting must be rewarded when ten or more chariots are taken. Our own flags should be replaced for those of the enemy, and the chariots used with ours. The captured soldiers should be kindly treated and kept.
18. This is called, using the enemy to raise one’s own strength.
19. In war, then, let your great goal be victory, not long campaigns.
20. Thus it may be known that the leader of armies is the master of the people’s fate, the man on whom it depends whether the nation shall be in peace or in fear.
III. Attack by stratagem
1. Sun Tzŭ said: In the practical art of war, the best thing of all is to take the enemy’s country whole and undamaged; to shatter and destroy it is not so good. So, too, it is always better to capture an army and leaders entire than to destroy it.
2. To fight and win in all your battles is not the highest excellence; the highest excellence consists in breaking the enemy’s resistance without fighting.
3. Thus the highest form of generalship is to ruin the enemy’s plans; the next best is to prevent the reunion of the enemy’s forces; the next in order is to attack the enemy’s army in the field; and the worst policy of all is to lay siege to walled cities.
4. The rule is, not to lay siege to walled cities if you can possibly avoid it. It will take up at least six months, which is too long.
5. The general will become frustrated and unable to control himself. He will send his men to the assault and one-third of his men will be killed, while the town will still remain untaken. Such are the disastrous effects of a siege.
6. Therefore the skillful leader master the enemy’s army without any fighting; he captures their cities without laying siege to them; he overthrows their kingdom without long operations in the field.
7. With his forces untouched he will take down the mastery of the Empire, and thus, without losing a man, his triumph will be complete. This is the method of attacking by strategy.
8. It is the rule in war, if our forces are ten to the enemy’s one, to surround him; if five to one, to attack him; if twice as numerous, to divide our army into two.
9. If we are equal, we can offer battle; if slightly different in numbers, we can avoid the enemy; if quite unequal in every way, we can run away from him.
10. Through a small force may fight hard but in the end it must be captured by the larger force.
11. Now the general is the bulwark[4] of the State: if the bulwark is complete at all points; the State will be strong; if the bulwark is defective, the State will be weak.
12. There are three ways in which a ruler can bring misfortune upon his army:-
13. (1)By commanding the army to go forward or to go back, not knowing the fact that it cannot obey. This is called limiting abilities of the army.
14. (2) By attempting to control an army in the same way as he controls a state, not knowing the conditions of an army. This causes chaos among the soldiers.
15. (3) By employing people who cannot adapt to the military circumstances as the officers of his army. This shakes the confidence of the soldiers.
16. The chaos and distrust among the soldiers brings anarchy into the army, and pushes victory away.
17. Thus we may know that there are five essentials for victory:
(1) He will win who knows when to fight and when not to fight.
(2) He will win who knows how to handle both superior and inferior forces.
(3) He will win whose army is animated by the same spirit throughout all its ranks.
(4) He will win who, prepared himself, waits to take the enemy unprepared.
(5) He will win who has military ability and is not interfered with by the higher ruler.
Victory lies in the knowledge of these five points.
18. People say: If you know the enemy and know yourself, you will win in every of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will lose in every battle.
IV. Tactical dispositions
1. Sun Tzŭ said: The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy.
2. To save ourselves from defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.
3. Thus the good fighter is able to save himself from defeat, but cannot make sure of defeating the enemy.
4. People say: One may know how to win without being able to do it.
5. The fighter saves himself from defeat by defensive tactics; ability to defeat the enemy means taking the offensive.
6. Standing on the defensive indicates the lack of strength; attacking, an extra of strength.
7. The general who is skilled in defense hides in the most secret places of the earth; he who is skilled in attack flashes forth from the topmost heights of heaven. Thus on the one hand we have ability to protect ourselves; on the other, a victory that is complete.
8. To see victory only when it is already obvious is not the height of excellence.
9. Neither is it the height of excellence if you fight and win and the whole Empire says, “Well done!”
10. To lift an autumn leaf is no sign of great strength; to see sun and moon is no sign of sharp sight; to hear the noise of thunder is no sign of a quick ear.
11. What the ancients called a clever fighter is one who not only wins, but wins with ease.
12. Hence his victories bring him neither reputation for wisdom nor credit for courage.
13. He wins his battles by making no mistakes. Making no mistakes is what makes victory, for it means winning over an enemy that is already defeated.
14. Hence the skillful fighter puts himself into a position which makes defeat impossible, and does not miss the moment for defeating the enemy.
15. Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.
16. The perfect leader cultivates the moral law, and strictly sticks to method and discipline; thus it is in his power to control success.
17. In respect of military method, we have, firstly, Measurement; secondly, Estimation of quantity; thirdly, Calculation; fourthly, Balancing of chances; fifthly, Victory.
18. Measurement owes its existence to Earth; Estimation of quantity to Measurement; Calculation to Estimation of quantity; Balancing of chances to Calculation; and Victory to Balancing of chances.
19. A victorious army opposed to a defeated one, is as a pound’s weight placed in the scale against a single grain.
20. The attack of a winning force must be as fast as a speeding bullet.
V. Energy
1. Sun Tzŭ said: The control of a large force is the same principle as the control of a few men: it is merely a question of dividing up their numbers.
2. Fighting with a large army under your command is no different from fighting with a small one: it is merely a question of setting up signs and signals.
3. Direct and indirect ways in defense is what provides the ability to resist the enemy’s attack and remain unshaken.
4. The impact of your army may be like a grindstone broken against an egg. That is effected by the science of weak points and strong.
5. In all fighting, the direct method may be used for joining battle, but indirect methods will be needed in order to win.
6. Indirect tactics, when applied efficiently, are endless as Heaven and Earth; like the sun and moon, they end but to begin anew.
7. There are not more than five musical notes, yet the combinations of these five give rise to more melodies than can ever be heard.
8. There are not more than five main colours (blue, yellow, red, white, and black), yet in combination they produce more shades than one can ever see.
9. There are not more than five cardinal tastes (sour, acrid, salt, sweet, bitter), yet combinations of them makes more flavours than one can eve taste.
10. In battle, there are not more than two methods of attack-the direct and the indirect; yet these two in combination makes an endless series of ways to fight.
11. The direct and the indirect lead on to each other in turn. It is like moving in a circle-you never come to an end. How can the possibilities of their combination end?
12. The onset of troops is like the rush of a torrent which will even roll stones onwards.
13. Timing is critical for the quality of decision like it is critical for a falcon to strike and destroy its victim at the right time.
14. Therefore the good fighter will be terrible in his onset, and quick in his decision.
15. Energy is like the bending of a crossbow; decision is like the releasing of the trigger.
16. In the battlefield there may be seeming disorder and yet no real disorder at all. This seeming chaos will be proof against defeat.
17. Simulated disorder means perfect discipline; simulated fear means courage; simulated weakness means strength.
18. Making order look like disorder is simply a question of subdivision. Hiding courage under a show of hesitation means a fund of latent energy; masking strength with weakness is made by tactical dispositions.
19. Thus the skillful general keeps the enemy on move to maintain false appearances, according to which the enemy will act. He sacrifices something, that the enemy may snatch at it.
20. By using baits, he keeps him on the march; then with a body of picked men he lies in wait for him.
21. The clever fighter never requires too much from a single man but knows how combined energy is effective. Hence his ability to pick out the right men and use combined energy.
22. When he uses combined energy, his fighting men become as it were like rolling stones. For it is the nature of a stone to stay motionless on level ground, and to move when on a slope. If it is four-cornered it stops, but if it is round-shaped it goes rolling down.
23. Thus the energy of good fighting men is as the energy of a round stone rolled down a mountain thousands of feet in height. So much on the subject of energy.
- Грозовой перевал / Wuthering Heights
- Приключения Тома Сойера / The Adventures of Tom Sawyer
- Алиса в стране чудес / Alice's Adventures in Wonderland
- Приключения Шерлока Холмса. Пестрая лента / The Adventure of the Speckled Band
- Приключения Шерлока Холмса: Собака Баскервилей / The Hound of the Baskervilles
- Сказки / Fairy Tales
- Щенок Прыг и его друзья / Pop the Puppy and His Friends
- Питер Пен / Peter Pan
- Рассказы / Short Stories
- Портрет Дориана Грея / The Picture of Dorian Gray
- Принц и нищий / The Prince and the Pauper
- Красавица и чудовище / The Beauty and the Beast
- Гордость и предубеждение / Pride and Prejudice
- Всадник без головы / The Headless Horseman
- Золушка. Спящая красавица. Рапунцель / Cinderella. The Sleeping Beauty. Rapunzel
- Английские сказки / English Fairy Tales. Алиса в стране чудес / Alice's Adventures In Wonderland. Удивительный волшебник из страны Оз / The Wonderful Wizard of Oz
- Остров сокровищ / Treasure Island. Питер Пен / Peter Pan
- Рассказы / Short Stories. Собака Баскервилей / The Hound of the Baskervilles
- Портрет Дориана Грея / The Picture of Dorian Grey. Великий Гэтсби / The Great Gatsby
- Удивительный волшебник из страны Оз / The Wonderful Wizard of Oz
- Похищенный / Kidnapped
- Приключения Шерлока Холмса: Пляшущие человечки / The Adventure of the Dancing Men
- Алиса в Зазеркалье / Through the Looking-glass, and What Alice Found There
- Робинзон Крузо / Robinson Crusoe
- Кот в сапогах. Красная шапочка / Puss in Boots. Little Red Riding Hood
- Красавица и чудовище. Золушка. Спящая красавица. Рапунцель. Волшебная лампа Аладдина / The Beauty and the Beast. Cinderella. The Sleeping Beauty. Rapunzel. The Story of Aladdin and the Wonderful Lamp
- Great Expectations / Большие надежды
- The Three Little Pigs / Три поросенка и другие сказки
- Приключения Шерлока Холмса / The Adventures of Sherlock Holmes (сборник)
- Принцесса Кентербери и другие английские легенды / Princess of Canterbury (сборник)
- Гордость и предубеждение / Pride and Prejudice. Большие надежды / Great Expectations
- Белый клык / White Fang
- Айвенго / Ivanhoe
- The Call of the Wild / Зов предков
- Приключения Шерлока Холмса: Человек с рассеченной губой / The Man with the Twisted Lip
- Любимые английские сказки / My Favourite English Fairy Tales
- The Woman in White / Женщина в белом
- The Lost World / Затерянный мир
- Приключения Шерлока Холмса: Союз Рыжих / The Red-Headed League
- English Legends / Английские легенды
- English Fairy Tales / Английские сказки
- Best English Jokes / Лучшие английские анекдоты
- Short Funny Stories / Самые смешные рассказы
- Волшебная лампа Аладдина / The Story of Aladdin and the Wonderful Lamp
- Загадочная история Бенджамина Баттона / The Curious Case of Benjamin Button
- Джейн Эйр / Jane Eyre
- Английские анекдоты / English Jokes
- Английский с улыбкой. Охотничьи рассказы / Tales of the Long Bow
- Маленькая принцесса / A Little Princess
- Лучшие истории о любви / Best love stories
- Лучшие английские сказки / Best english fairy tales
- Мартин Иден / Martin Eden
- Английские сказки для мальчиков / English Fairy Tales for Boys
- Английские сказки для девочек / English Fairy Tales for Girls
- Поллианна / Pollyanna
- Лучшие смешные рассказы / Best Funny Stories
- Самые лучшие английские легенды / The Best English Legends
- Лучшие английские легенды / The Best English Legends
- Самые лучшие английские анекдоты / The Best English Jokes
- Самые лучшие английские сказки / The best english fairy tales
- Дракула / Dracula
- Смешные рассказы / The Funny Stories
- Сердца трёх / Hearts of three
- Лучшие любовные истории / The Best Love Stories
- Кентервильское привидение / The Canterville Ghost
- Путешествие к центру Земли / A journey to the centre of the Earth
- Сказки дядюшки Римуса / Tales of Uncle Remus
- The Call of Cthulhu / Зов Ктулху
- The Old Curiosity Shop / Лавка древностей
- Таинственный остров / Mysterious Island
- Маленькая хозяйка большого дома / The Little Lady Of The Big House
- The Code of the Woosters / Фамильная честь Вустеров
- Остров сокровищ / Treasure Island
- Вокруг света за 80 дней / Around the World in 80 Days
- Эмма / Emma
- Записки о Шерлоке Холмсе: Союз рыжих. Человек с рассеченной губой / The Red-Headed League. The Man With The Twisted Lip
- Снежная королева / The Snow Queen
- Этот неподражаемый Дживс! / The Inimitable Jeeves
- Маленький принц / The Little Prince
- Дети капитана Гранта / The Children of Captain Grant
- Коралина / Coraline
- Алиса в Зазеркалье / Through the Looking-glass, and What Alice Found There
- Великий Гэтсби / The Great Gatsby
- Двадцать тысяч лье под водой / Twenty Thousand Leagues Under the Sea
- Собор Парижской богоматери / Notre-Dame de Paris
- Странник по звездам / The Star-Rover
- Рассказы / Short Stories
- Призрак оперы / The Phantom of the Opera
- Трое в лодке, не считая собаки / Three Men in a Boat (To Say Nothing of the Dog)
- Повелитель мух / Lord of the Flies
- Странная история доктора Джекила и мистера Хайда / Strange Case of Dr Jekyll and Mr. Hyde
- Котенок Пушистик / Fluffy the Kitten
- Легенда о Сонной Лощине / The Legend of Sleepy Hollow
- О дивный новый мир / Brave New World. 4 уровень
- Русские сказки на английском языке / Russian Fairy Tales
- Romeo and Juliet. Othello / Ромео и Джульетта. Отелло
- The Beautiful and Damned / Прекрасные и обреченные. Уровень 4
- The Surprising Adventures of Baron Munchausen / Приключения барона Мюнхгаузена. Уровень 1
- Сердца трех / Hearts of three. Уровень 3
- Пятнадцатилетний капитан / Dick Sand. A Captain at Fifteen. Уровень 2
- Синяя птица / The blue Bird. Уровень 1
- Маленькие женщины / Little Women. Уровень 3
- Этюд в багровых тонах / A Study in Scarlet
- Сказки / Fairy Tales. Уровень 1
- Таинственный остров / The Mysterious Island. Уровень 3
- Великий Гэтсби / The Great Gatsby. Уровень 5
- Все приключения Шерлока Холмса. Сборник. Уровень 2
- Сборник лучших английских сказок. Уровень 1
- Gone with the Wind / Унесённые ветром. Уровень 3
- Сборник лучших произведений американской классической литературы. Уровень 4
- Сборник лучших произведений английской классической литературы. Уровень 3
- Funny stories / Сборник лучших смешных рассказов. Уровень 2
- H. C. Andersen best fairy tales / Лучшие сказки Г.Х. Андерсена. Уровень 1
- Приключения Пиноккио / The adventures of Pinocchio. Уровень 1
- Страшные сказки / Scary stories
- Франкенштейн, или Современный Прометей / Frankenstein, or The Modern Prometheus. Уровень 2
- Хорошие жёны / Good wives. Уровень 3
- Скорбь сатаны / The sorrows of Satan. Уровень 4
- Таинственный сад / The secret garden
- Вокруг света за 80 дней / Around the World in Eighty Days
- Человек, который смеется / The Man Who Laughs. Уровень 4
- The Haunted Hotel / Отель с привидениями
- Финансист / The Financier
- Wuthering Heights / Грозовой перевал. Уровень 3
- Animal farm / Скотный двор. Уровень 2
- Sense and Sensibility / Чувство и чувствительность. Уровень 3
- Зов Ктулху / The Call of Cthulhu. Уровень 2
- Маленькие мужчины / Little men. Уровень 4
- Snow White and the Seven Dwarfs / Белоснежка и семь гномов. Уровень 1
- Сельский вампир и другие истории Отца Брауна / Vampire of the Village and other Father Brown Stories. Уровень 3
- Princess of Mars / Принцесса Марса. Уровень 2
- Таинственный остров / The Mysterious Island. Уровень 2
- Золотой жук. Уровень 1 / The Gold-bug
- Сборник самых известных английских легенд. Уровень 1
- Маленький Лорд Фаунтлерой. Уровень 1 / Little Lord Fauntleroy
- Энн из Зеленых Крыш. Уровень 1 / Anne of Green Gables
- Искусство войны. Уровень 2 / The Art of War
- Эмма. Уровень 3 / Emma
- The Story of Doctor Dolittle / История Доктора Дулиттла. Уровень 1
- The War of the Worlds / Война миров. Уровень 2
- Клуб самоубийц. Уровень 2 / The Suicide Club
- Мертвая комната. Уровень 2 / The Dead Secret
- Лучшие сказки загадочной Шотландии. Уровень 1 / The Best Tales of Enchanted Scotland
- Незнакомка из Уайлдфелл-Холла. Уровень 2 / The Tenant of Wildfell Hall
- На маяк. Уровень 3 / To the Lighthouse
- Сказки про кролика Питера. Уровень 1 / The Tale of Peter Rabbit
- Убийство на улице Морг. Уровень 1 / The Murders in the Rue Morgue
- Большие надежды. Уровень 2 / Great Expectations
- Сердце тьмы. Уровень 2 / Heart of Darkness
- Поворот винта. Уровень 1 / The Turn of the Screw
- Кельтские сумерки. Уровень 1 / The Celtic Twilight
- Дом с привидениями. Уровень 2 / A Haunted House